About the Project

Fostering youth inclusive education and transition to work through game-based approaches integrating active employment  and web-based guidance  in Europe


The economic crisis has led to an increase in the gap between labour supply and demand.

The gap is even more significant for NEETs and vulnerable youth because of

  • the inefficiency of ALMPs;
  • the low capacity of Public Employment Centres and Vocational Training to intercept young people at risk and to give a concrete response to their needs;
  • the low effectiveness of e-guidance services and youth centres to promote young people skills;
  • the lack of synergy between public and private actors and of an integrated strategy to facilitate the transition of young people into the labour market;
  • the little knowledge of young people about services provided by Public Employment Centres;
  • the lack of involvement of young people during their orientation, training and job placement.


Overall Objective: To foster inclusive education, training and youth employability in Europe through an enhanced access to training, and to more efficient and integrated  guidance, public and private employment services particularly by disadvantaged youth.


Specific Objective: To strengthen the awareness of, and access to more integrated and effective active employment by young job-seekers and disadvantaged learners aged 18-29 in Europe.


Operational Objectives:

1. To develop learner-centred game-based e-solutions to raise youth awareness on ALMPs measures, on policies undertaken, and attract in particular NEETs and vulnerable youth.

2. To increase cooperation between VET, employment and guidance in education, building staff capacities to deliver skills assessment, counselling, and qualification through “tailored services”.

3. To mainstream in formal and non-formal settings (VET, education, youth work, public-private JPOs) e-services guidance, moving from EU-funded best practices, integrating them into the JOB Labyrinth game and Community of Practices to enable beneficiaries’ skills as active job seekers.

4. To develop and disseminate tools, guidelines, blended paths to build the capacities of EU actors on how to use e-tools and enable clients to access services and information.



In order to achieve these objectives, the Job Labyrinth project will develop, using gamification methodologies, an interactive game with which the user will be able to create his own avatar and begin a path to acquire skills and information about the local labour market and the bodies providing services to meet his working needs (public/private employment services, CNOS-FAP JSOs, youth centres…). In addition, through the game the beneficiary will receive support to write a successful CV and create his personal profile. Also a network among public and private employment centres, VET, youth centres will be created in order to reach more young people, especially the most disadvantaged ones. 



The project involves the realisation of seven outputs, each of them is coordinated by a leader who, in cooperation with the other partners, contributes to achieve the project objectives.


O1 - Analysis and selection of existing good practices and attractive ICT and game based e-tools to stimulate active employment.

Output Description: The comparative analysis should gather all best practices, methodological approach and tools successfully implemented in Europe. The outcome produced will enable partners to build up the backbone framework of the Job Labyrinth Game.

Activity Leading Organisation: Risorse s.n.c.


O2 - Repository/database on youth active employment and ALMPs, services, actors and initiatives undertaken in the partner countries.

Output Description: The repository will constitute an integrated portfolio of information, services and guidelines to be further included into the Job Labyrinth Game, able to stimulate young people active employment skills and motivations and offering them an integrated overview of VET/educational/employment oriented services.

Activity Leading Organisation: Noviter s.r.l.


O3 - Capacity building modules

Output Description: The output will be a set of learning modules, available in 5 languages and easily downloadable from the platform, specifically addressed to train teachers and trainers involved in VET/school and youth learning environments institutions on best practices, methodologies and approaches.

Activity Leading Organisation: BKS Uspech


O4 - JOB LAB technological framework

Output Description: This output relates with the development of technological framework needed to embed the web-based guidance tools selected in O1, database of O2, and with the design and alpha testing of the game-based tool which will be further developed, tested and integrated in O5.

Activity Leading Organisation: iTStudy Hungary


O5 - JOB LAB Community of practices

Output Description: The Community of Practices will be the main means of the project, built up through a thorough network building process to call up public and private providers and to integrate their enhanced and improved services for guidance, counselling and job placement, particularly addressed to vulnerable youth.

Activity Leading Organisation: Federazione CNOS-FAP


O6 - E-toolkit of user friendly Job Labyrinth packages

Output Description: The final toolkit will be aimed at offering practitioner, staff and operators of the whole range of centres and bodies who can be part of the Job Labyrinth network, an easy to use guide and a tailored package of tested e-guidance and awareness raising game based tools to address vulnerable youth, to guide them towards VET and educational paths or to facilitate their transition to the labour market. A customized version of the toolkit will be developed to be suitable for dissemination to EU databases and networks identified, to be fully exploitable via smartphones and tablets and to facilitate their dissemination through social learning.

Activity Leading Organisation: Risorse s.n.c.


O7 - Impact assessment and final recommendations

Output Description: Final recommendations will be mostly addressed to key policy actors, EU, regional and national bodies and networks identified in the dissemination plan, in order to raise their awareness on the relevance and impact of the proposed integrated approach to ALMPs, and on the effectiveness of the tools and other outputs produced as a means to intercept vulnerable youth and to foster their social inclusion and active employment.

Activity Leading Organisation: Noviter s.r.l.


Beneficiaries and groups targeted:

  • About 1290 young learners and job seekers targeted in different settings, such as youth centres (YCs), schools (EDU) and training centres (VET), private employment agencies and PES (PPES) in the 4Countries
  • About 664 trainers, educators, youth workers, operators and staff providing guidance, job counselling and employment oriented services for youth in the four countries targeted in private and public settings
  • At least 45 enterprises and employers' associations, employment agencies and local and regional public offices and services who will sign an agreement, MoU or join the Community of Practices
  • At least 250 key actors targeted through the 3 multiplier events in Slovakia, Spain and Italy